BUCKYVERSE

537.00 Twelve Universal Degrees of Freedom

537.01 Nothing stands in a vacuum of Universe. Nothing can change locally without changing everything else. We have to look for conditions where there is permitted transformability and where there is some really great unanimity of degrees of freedom. We see that certain kinds of patterns accrue from certain numbers of restraints. You could see how planar things could happen as a consequence of two restraints and how linear things could happen as a consequence of three restraints. (See Sec. 401, Twelve Vectors of Restraint Define Minimum System.) We see, then, that we are in a Universe where there is a certain limited number of permitted freedoms. Synergetics discovers that whatever is rigidly related to anything else discloses 12 restraints. There are a minimum of 12 restraints in developing anything we might call a rigidly related set of events.

537.02 We start with Universe as a closed system of complementary patternsi.e., regenerative, i.e., adequate to itselfthat has at any one moment for any one of its subpatterns 12 degrees of freedom. There is an enormous complexity of choice. We start playing the game, the most complicated game of chess that has ever been played. We start to play the game Universe, which requires absolute integrity. You start with 12 alternate directions and multibillions of frequency options for your first move and from that move you have again the same multioptions at each of your successive moves. The number of moves that can be made is unlimited, but the moves must always be made in absolute respect for all the other moves and developments of evoluting Universe.

537.03 The game of Universe is like chess with 92 unique men, each of which has four different frequencies available, and it works on 12 degrees of freedom instead of a planar checkerboard. The vector equilibrium becomes the omnidirectional checker frame and you can change the frequencies to suit conditions. But you must observe and obey the complexity of mass attraction and the critical proximity between precessing and falling in. And there are also electromagnetic attractions and repulsions built into the game.

537.04 In order to be able to think both finitely and comprehensively, in terms of total systems, we have to start off with Universe itself. We must include all the universal degrees of freedom. Though containing the frequently irrational and uneconomic XYZ dimensional relationships, Universe does not employ the three-dimensional frame of reference in its ever-most-economical, omnirational, coordinate-system transactions. Nature does not use rectilinear coordination of its continual intertransforming. Nature coordinates in 12 alternatively equieconomical degrees of freedomsix positive and six negative. For this reason., 12 is the minimum number of spokes you must have in a wire wheel in order to make a comprehensive structural integrity of that tool. You must have six positive and six negative spokes to offset all polar or equatorial diaphragming and torque. (See illustration 640.40.)

537.05 Once a closed system is recognized as exclusively valid, the list of variables and the degrees of freedom are closed and limited to six positive and six negative alternatives of action for each local transformation event in Universe.

537.06 Four Sets of Actions, Reactions, and Resultants: Nature always employs only the most economical intertransformative and omnicos- mic interrelatedness behavioral stratagems. With each and every event in Universeno matter how frequently recurrentthere are always 12 unique, equieconomical, omnidirectionally operative, alternate-action options, which 12 occur as four sets of three always interdependent and concurrent actions, reactions, and resultants. This is to say that with each high frequency of recurring turns to play of each and all systems there are six moves that can be made in 12 optional directions. (See Secs. 251.46, 421.20, 521.06 and Fig. 537.10.)

537.08 Universe Divisible by Two: Everything in Universe is divisible by two. There will always be two poles to any system. Unity is two.

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Fig. 537.10 Six Vectors for Every Point: With each high frequency of recurrent turns to play, there are six moves that can be made in 12 optimal directions.

537.09 All the aspects of the constant relative abundances of points, areas, and lines are divisible by two: four faces, four points, and six edge lines. Thus there are six vectorial moves for every event; each of the vectorial moves is reversible, hence 12. Positional differentials in Universe derive only from the sixness of the 12 degrees of freedom.